Games, Learning and Society

June 11, 2010

Audrey Aronowsky and Beth Sanzenbacher presented on their digital learning programs at the Games, Learning, and Society conference in Madison, WI. Presentation title June 9: Using virtual classrooms to engage youth in science and global citizenship. Presentation title June 10: Whyreef kids advisory council, connecting virtual and real worlds.

Educational Resources for WhyReef

June 7, 2010

BioSynC and the Education team at The Field Museum have recently produced several educational resources to accompany WhyReef.  

Instructional Videos

EOL Biodiversity Scavenger Hunt at The Field Museum

May 10, 2010

The Biodiversity Synthesis Group took part in The Field Museum Member’s Night this year by running an EOL Biodiversity Scavenger Hunt.   Member’s Night is a Museum event when members can explore the Museum’s vast collections, interact with curators and staff, and witness behind-the-scenes work. We challenged members to explore the Museum’s biodiversity through a photo scavenger hunt. There were two types of scavenger hunts to appeal to families and individuals of all ages. The

EOL Features Mammals from the Pleistocene Epoch

March 18, 2010

The EOL Biodiversity Synthesis Group and Learning and Education Group have collaborated to create educational species pages on the mammoth (Mammuthus), mastodon (Mammut americanum), giant short-faced bear (Arctodus simus), and two types of giant ground sloths (Megatherium americanum and Mylodontidae). These pages were created to coincide with the new traveling Mammoth and Mastodon:Titans of the Ice Age exhibition opening at The Field Museum in Chicago, IL, USA and serves as an example for how museums might use EOL with their exhibits.

2010 Members' Nights Scavenger Hunt

March 12, 2010

Audrey Aronowsky, Beth Sanzenbacher, Maria Tzeka, Sarah Kim, and Josh Drew demonstrated EOL and ran a Field Museum-wide scavenger hunt during the Museum’s annual Member’s Nights event. More than 10,000 visitors attended the event. EOL was featured throughout the museum and more than 80 families participated in the scavenger hunt to take digital images of species throughout the museum and upload the images to EOL species pages through Education Life Desks.

Webwise 2010

March 5, 2010

Beth Sanzenbacher presented “Designs and outcomes of WhyReef” at the WebWise Conference in Denver, CO. At the request of the MacArthur Foundation, Beth also did a demonstration of the Mammoths and Mastodons EOL activities.

Audrey Aronowsky presented “Using virtual world technology to make museum research accessible, relevant, and interesting to urban youth” at the WebWise Conference in Denver, CO. At the request of the MacArthur Foundation, Audrey also did a demonstration of WhyReef and EOL.

National Writing Program

November 20, 2009

Audrey Aronowsky attended the National Writing Program’s “Digital Is…” meeting in Philadelphia, PA and gave the keynote presentation on I Dig Science with Rik Panganiban and Barry Joseph, both of Global Kids.

Presentation at the Shedd Aquarium

October 29, 2009

Outreach Coordinator, Beth Sanzenbacher, presented WhyReef and EOL to education and outreach staff at the John G. Shedd Aquarium. Presentation title: WhyReef and EOL: the use of digital media in informal learning institutions.

WhyReef Kids Advisory Council

October 25, 2009

In conjunction with The Field Museum Education Department, Beth Sanzenbacher, Audrey Aronowsky, Mark Westneat, Kannan Mahadevan, and Alta Buden organized and staffed the WhyReef Kids Advisory Council (KAC), held in BioSynC.

WhyReef Kids Advisory Council

September 12, 2009

The Biodiversity Synthesis Center and the Education Department launched the WhyReef Kids Advisory Council on September 12. The Kids Advisory Council is a committee for young people aged 10–14 to explore how virtual and real worlds connect, and will run until October 1. Kids will explore a virtual coral reef in the world of Whyville (www.whyville.net). While immersed in coral reef biology, ecology and conservation, kids will learn key communication skills as well as get a chance to use the latest in digital and social technology.

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